
I was thinking "what's the point in even playing if you aren't going to even try."īut I played Grim Fandango for the first time last year. He was definitely abusing it big time though, if he couldn't figure something out immediately he would ask for a hint. It frustrated me that the guy kept spamming the hint button. When the remaster for 1 came out, I started watching a Let's Play on youtube to see what it was like. Monkey Island 1-3 are some of my favourite games of all time. Heck it's better than getting frustrated and rage quitting. Unlike Sierra games that would let you get almost the whole way through, and then you didn't sight your gun at the first scene of the second day, so it's impossible to defeat the game at the end scene hours later (F-you Police Quest 2).īut if you need a walkthrough, I mean whatever. Sierra games was that you usually only needed help in a couple areas, and it was always a slap to the head when you realized the solution was right there in your face. The thing I love about classic Lucasart games vs.
ARMA 3 FOR GEFORCE NOW FOR MAC FULL
Full Throttle was another game that was similarly rewarding in the same way (I actually figured that whole game out without a walk through). It was definitely rewarding to get that far without the walkthrough though, and we both have good memories of that summer. But we couldn't get over that end part, so finally I went over to my buddies house and used his internet to acquire a walk through to finish it. My sister and I spent the summer taking turns playing through it, and although it was super frustrating, we managed to team work it to the point where we were almost at the end. I really got into the first Monkey Island back in 1995. However, for PnC, the difficult and puzzles is the entire point of the genre if I wasn't willing to bear it, I might as well not even bother playing them anymore. In nearly any other genre/game, if I find I have to use a walkthrough or cheats to progress, I would probably just drop it as being too difficult for it. The PnC genre is unique in this regard for me.

Why? Well, because I did genuinely like the game and I knew there was a high chance I would never see Syberia 4. I got stuck in a few places, but rather than looking up the answer, I decided to allow myself to get stuck and spent days trying to figure it out. In other cases, though, I would strain myself silly trying to find the answer primarily because I highly enjoy the game and/or know I might never get the chance again.

They're fun, but I find them very complex and requires a lot of effort. An example of this would be the Nancy Drew detective games. completely illogical or requires me to learn entirely new things, I would be tempted (and probably would) use a walkthrough. If the game is the type to use really ridiculous puzzles, i.e.
